Karunia Ramadhan

Game Programmer · Technical Artist · Indie Game Developer

Hi! I've been developing games since 2011, focusing on mobile, VR, and now to PC / Console games. I usually worked with small teams so I have programming experiences in breadth of topics, but then, I'm not specialized in depth for any specific thing.Currently, I'm also working on technical art, and hopefully I can lean into that more in the future.

Game Programming

For the past few years, my main development tools are Unity (C#) and Unreal Engine (Blueprint). I coded small games and experiences from scratch, or I would be working on a certain part of bigger games.Here are some of my latest works:

  • Quarter Lens Crisis: Developed all parts of this narrative one-shot from systems, editors, to content implementation.

  • Tirta: Programmed overall vertical slice implementation from 3C, puzzle, to combat and BT AI.

  • Esports King: Developed the real-time multiplayer modules and implemented various supporting gameplay components such as multiple camera views and player skills.

  • Rage in Peace: Porting to Nintendo Switch and optimization.

You can also see what I worked on more detailed here.

Technical Art

I've been doing tech art on and off for a couple years now, focusing on stylized rendering in Unreal Engine and Unity. I usually worked with shaders and the engine's respective tools and pipelines to achieve a certain look, style, or feature.Right now, I'm mostly learning and working on small demo scenes and indie game projects. I usually posted my breakdown on ArtStation, so go check it out if you're interested!